That game bums me out just thinking about it. The emphasis on playing through as all characters wouldn't have been awful, if not for the facts that each playthrough had you go through the same common areas each time or that the uneven number of characters meant you had to play through at least 2 characters' chapters twice. NOTE: this is the pre-episode warm up chat for Zelda Concepts and Comfort Games. The platforming was unwieldy at best and a slow, frustrating, buggy mess the rest of the time. Thimbleweed Park - 35 - Colossal Dungeon Quest II - Let's Play Thimbleweed Park - Wie ein Text-Adventure Computer ttetThimbleweed Park (tm)Copyright 2014-20. edit: I realize Thimbleweed Park is a point and click game and The Cave wasnt, but it could still have similar bad (IMO) writing, design decisions, Something went wrong. Mike and Ting talk about Avatar 2, the first day of the week and ChatGPT. The writing fluctuated between smugly self-serious and jokes that tried WAY too hard to be "epic lolrandom!!1!" irreverent. The core concept was (and still is) great.īut MAN did that game disappoint me at just about every level. I wanted to let Ron Gilbert win me back over after DeathSpank, Thongs of Virtue, and The Baconing. *edit: I realize Thimbleweed Park is a point and click game and The Cave wasn't, but it could still have similar bad (IMO) writing, design decisions, and general polish.* Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogamings rich and diverse history.
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